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Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU)
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Descripción
This tutorial shows how to use the distance shader with the cell_noise and bump 2d shader to create some sand and water ripples around an object.
https://help.autodesk.com/view/ARNOL/...
https://help.autodesk.com/view/ARNOL/...
#arnoldrenderer #shaders #shading
https://help.autodesk.com/view/ARNOL/...
https://help.autodesk.com/view/ARNOL/...
#arnoldrenderer #shaders #shading
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