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William Faucher Makes Unreal Engine 5.6 Even EASIER (Introducing EasyToolbag)

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Description

Overview and tutorial of William Faucher's new EasyToolbag plugin for Unreal Engine 5.6

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TIMECODES
0:00 The state of gamdev and 3D art today
0:30 Introducing EasyToolbag by William Faucher
1:38 Getting started with EasyToolbag
2:45 Feature Set 1: Create faster (with fewer clicks)
5:48 Feature Set 2: Viewport Helpers
8:45 Feature Set 3: EasySuite
9:40 Customizing EasyToolbag
10:40 What this means for the future of 3D art and worldbuilding

From the EasyToolbag Docs:
EasyToolbag is a built-in menu for Unreal Engine 5 that simplifies a lot of the repetitive tasks when creating our worlds.

Packed with features like one-click solutions for:
Creating a Post Process Volume with commonly-used defaults
Create Level Sequence + Camera
Sky System
Lighting Reference Spheres

Viewport Helpers:
Cap FPS: Limits the framerate to the desired amount. Helpful for reducing GPU temps/energy consumption.
Quick & Easy Screen Percentage Adjustment
Viewport Exposure Compensation
Viewport UI Type: As of Unreal Engine 5.6, major changes were made to the viewport UI. This toggle allows you to switch back to the old version if preferred, or both.
AA Type: Toggles the AA method used in the viewport.

EasySuite:
If you've purchased EasyFog, EasySnow, EasyRain, or EasyAtmost on FAB, then EasyToolbag will spawn the following directly in front of your camera view, instead of having to find the appropriate blueprint in the content browser.

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