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Tutorial: Creating a Fireball in Blender

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Smoke and fire! In this video we'll simulate a fireball using Blender v3.0.0 alpha, and render it with the brand new Cycles X engine. Learn how to create your own custom fire shader and how to apply smooth glow in the compositor! Stick around for some advanced tips at the end!

馃幀 Real Time Animation Tutorial:
聽聽聽鈥⒙燭utorial:聽Real聽Time聽Animation聽in聽Blender聽聽

馃幀 SVG Tutorial:
聽聽聽鈥⒙燭utorial:聽Rendering聽2D聽Icons聽as聽3D聽Objects...聽聽

馃 If you want to support the channel:
聽聽/聽polyfjord聽聽

馃憰 Merch available here:
https://polyfjord.threadless.com

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SOFTWARE USED:

馃挕 Blender:
https://blender.org/download

馃殌 Blender - Experimental builds with v3.0.0 alpha:
https://builder.blender.org/download/...

馃帪 Davinci Resolve:
https://www.blackmagicdesign.com/prod...

馃攬 Soundly (Sound effects library):
https://getsoundly.com/

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MUSIC USED:

Background music used is from YouTube Audio Library. Intro and outro music is from PremiumBeat.com.

Note: Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!):

馃幍 Music from PremiumBeat.com:
https://shutterstock.7eer.net/LPZeKM

馃幍 Intro Song:
https://shutterstock.7eer.net/Ygn4mj

馃幍 Outro Song:
https://shutterstock.7eer.net/mgEry1

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Chapters:
00:00 No smoke without fire!
01:21 Downloads and save data
02:23 Getting familiar with smoke settings
03:59 Creating fire
06:05 Animating the emitter
09:51 Tweaking the domain
12:54 Creating previews
16:54 Increasing the smoke resolution
19:10 Volumetric shading setup
27:51 Rendering the simulation
31:17 Adding glow in the compositor
33:40 Working with EXR sequences
35:16 Exporting the video file
36:55 The advanced part!

#opensource #smokesimulation