¡Tiempo de descanso!

Tu sesión Pomodoro ha terminado

PS1 Style Texturing & 3D Modelling Tutorial | Blender & Texture Ripper Walkthrough

Principiante

🍅 Timer Pomodoro

Estudia 25 min, luego toma un descanso. ¡Mejora la concentración!

Me gusta Guardar

Inicia sesión para guardar notas de este video

Descripción

In this tutorial, learn how to create PlayStation 1 style textures and models using Blender and Texture Ripper. We’ll walk you through extracting image parts to use as texture maps, downscaling them for a pixelated, retro look, and adding color dithering to mimic the classic PS1 aesthetic. Then, we dive into Blender 3D modeling, where we recreate a vintage CRT TV with a PlayStation 1 console, showing how to model low-poly assets with retro textures.

What you'll learn:

How to use Texture Ripper for texture extraction.
Downscaling textures for pixelation and applying color dithering.
How to model and texture retro assets in Blender, including a CRT TV and PlayStation 1 console.
Achieving a low-poly, PS1-style aesthetic for your 3D models.

Links to software used:
Texture Ripper (Shoebox): For texture extraction.
https://renderhjs.net/shoebox/
Paint.NET: For texture editing and downscaling.
https://www.getpaint.net/
AdobeAir:
https://airsdk.harman.com/runtime

Chapters:
00:00 – Intro
01:00 – Texture Ripper Overview
02:22 – Paint.NET Pixelation & Dithering
03:21 – Blender Material Setup
04:00 – Blender Modeling Tutorial

Make sure to like, comment, and subscribe for more tutorials on retro-style modeling and texturing in Blender! Click the bell icon to get notified about future content.

#ps1 #blendertutorial #textureripper #retrogamedev #lowpolymodeling