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MATERIAL LAYERING SYSTEMS in UE5 馃敟 (Baked maps in Blender)
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Descripci贸n
Support this channel & everything I'm creating: 聽聽/聽rileyb3d聽聽
0:00 intro
1:28 material setup in Blender
2:48 material blending in Blender
4:17 general setup in Unreal
5:12 material setup in Unreal
6:32 channel packing in Blender
8:16 material blending in Unreal
12:18 adding a blend mask control in Unreal
13:20 bringing it all together
15:53 final thoughts
ABOUT ME
I've been using Blender for over half my life! That's since 2008. My first freelance work with the software was around that time as well. I did some animations for a waiting room in my local dental office. Since then, I've been hooked earning a living providing 3D services for businesses across the world. I've had the chance to do work for some big organizations like NASA and Microsoft. The real pride in my work though, has come from helping and being involved with small, independent productions. These indie productions and creators embody what it is to me, to be an artist.
Nowadays I spend my time making 3D models, textures, and training material to help get these solo creators and small teams off the ground and running. You can find everything I'm working on in one place, over on the site I built from scratch: https://www.rileyb3d.com
I'm very proud of it! I ought to be with how much time I've put into it. 馃槄 It's the catch all site to access everything I create. Supporting me there is as simple as contributing the cost of one coffee per month. Doing so gets you access to all training material I've ever created. For a slightly higher support tier, you get access to my ENTIRE model and texture library! Higher still, and you'll receive recognition in all of my video and site footer credits.
Some people ask why I don't have a Patreon. This site is all about creating custom and exclusive offerings for artists. Your monthly contribution is no joke. In fact, it's my complete livelihood at this point! I don't think it's responsible for me to give away a cut of your money to third party organizations like Patreon, so it stays with me, and goes directly towards producing more content and resources.
0:00 intro
1:28 material setup in Blender
2:48 material blending in Blender
4:17 general setup in Unreal
5:12 material setup in Unreal
6:32 channel packing in Blender
8:16 material blending in Unreal
12:18 adding a blend mask control in Unreal
13:20 bringing it all together
15:53 final thoughts
ABOUT ME
I've been using Blender for over half my life! That's since 2008. My first freelance work with the software was around that time as well. I did some animations for a waiting room in my local dental office. Since then, I've been hooked earning a living providing 3D services for businesses across the world. I've had the chance to do work for some big organizations like NASA and Microsoft. The real pride in my work though, has come from helping and being involved with small, independent productions. These indie productions and creators embody what it is to me, to be an artist.
Nowadays I spend my time making 3D models, textures, and training material to help get these solo creators and small teams off the ground and running. You can find everything I'm working on in one place, over on the site I built from scratch: https://www.rileyb3d.com
I'm very proud of it! I ought to be with how much time I've put into it. 馃槄 It's the catch all site to access everything I create. Supporting me there is as simple as contributing the cost of one coffee per month. Doing so gets you access to all training material I've ever created. For a slightly higher support tier, you get access to my ENTIRE model and texture library! Higher still, and you'll receive recognition in all of my video and site footer credits.
Some people ask why I don't have a Patreon. This site is all about creating custom and exclusive offerings for artists. Your monthly contribution is no joke. In fact, it's my complete livelihood at this point! I don't think it's responsible for me to give away a cut of your money to third party organizations like Patreon, so it stays with me, and goes directly towards producing more content and resources.
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