Break time!

Your Pomodoro session has ended

How to Use ZDepth Plus in ZBrush — Tutorial

Intermediate

🍅 Pomodoro Timer

Study for 25 min, then take a break. Improves focus!

Like Save

Log in to save notes for this video

Description

#CharacterArt #ZBrush #AI3D
ZDepth Plus – Update New Features
Download Plugin: https://gum.co/ZDepthPluginZbrush
Upscaler Tool: https://upscayl.org/download

Main Features

Generate_Image_to_Depth
Run the AI pipeline to create maps in /temp:
depth, depth_blur, depth_shape, dispZ, line_art, bump, mask

Load_Color
Load a color image for quick visual reference or checking.

Load_Mask
Load a black–white mask to keep the subject area and clean/flatten the background.

Depth Application

🪶 Apply_Depth_To_Plane

Create a plane that matches the image size (with thickness).

Apply + blend DisplacementZ.

Auto-split layers:
depth / depth_blur / depth_shape / dispZ / line_art / bump / mask

Mask usage: optional (use or skip).

Apply_Depth_To_Mesh

Apply displacement directly to a mesh with UVs.

Preserve existing subdivs/layers.

Auto-split layers:
depth / depth_blur / depth_shape / dispZ / line_art / bump / mask

Mask usage: optional (use or skip).

⚙️ Photoshop Integration

R – Set Photoshop Path

Pick and store the path to Photoshop.exe.

Used by “Open Mask (PSD)” and “Open All Maps (PSD)” JSX runners.

Press again to change the path.

Mask Modes (Use Mask? Dialog)

Use_Mask

Keep the subject area.

Clean/flatten the background when applying & blending displacement.

Skip_Mask

Apply displacement to the entire image.

Edit_Mask_PSD

Open Photoshop to review and edit the mask before blending displacement.

Load_All_Maps_PSD

Open Photoshop to inspect all generated maps at once:
depth, depth_blur, depth_shape, dispZ, line_art, bump, mask

#ZDepth #ZBrush #ZBrushPlugin #3DModeling #DigitalSculpting
#ImageToDepth #DepthMap #AI3D #ZBrushTools #3DTools
#CGArtist #3DArt #CharacterArt #ZMPolygon