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Complex Wooden Medieval Door Tutorial in Substance 3D Painter

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Descripción

In this video, we’ll walk through the full texturing process of a Nordic-style wooden door using Adobe Substance 3D Painter. You’ll learn how to create rich, believable details using a procedural height layer workflow, all while taking advantage of the new Auto Update feature to speed up iteration and mesh updates. We’ll also dive into the powerful Bevel Smooth filter to add clean, dimensional edge detail and combine it with smart masks, curvature maps, and layered generators to achieve a game-ready finish.

Perfect for both stylized and semi-realistic environments!

📌 What you’ll learn:
Efficient use of procedural height layers
Auto Update workflow to sync changes seamlessly
Adding edge detail with Bevel Smooth
Using generators and anchor points for layered realism
Tips for keeping assets optimized and game-ready


Whether you're building props for games or refining your Substance workflow, this video will help you level up!

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