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Diego Cortés by Diego Cortés

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Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU)

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Description

This tutorial shows how to use the distance shader with the cell_noise and bump 2d shader to create some sand and water ripples around an object.

https://help.autodesk.com/view/ARNOL/...

https://help.autodesk.com/view/ARNOL/...

#arnoldrenderer #shaders #shading
Tags
maya texturing uvs uv render arnold 3d tutorial guide autodesk rendering mapping guía learning
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