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Workflow in Creating 3D Props for Games
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Description
In this webinar Ms. Jack Vicente will share her workflow in creating 3d props assets for games. A step by step guide will be shown on how she assess tasks and breakdown the approach in creating the model. The props to be demonstrated will be a weapon typically used in a shooting game.
She will be using the tools Autodesk Maya and Substance Painter for this project. This is open to all enthusiast that would like enter the gaming industry.
Learning Objectives:
assessing the task
research and development
blocking the scene
adding details
polishing the mesh
planning the uv
baking the model
texturing the mesh
rendering for beauty
testing the asset inside the game engine
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Join our LinkedIn and Facebook group
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/ autodeskmayaphilippines
/ autodeskcommunityphilippines
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Join CAD Community Asia now.
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Download Maya here:
https://tinyurl.com/y4g7b2o8
Learn more about Maya here:
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#autodeskmayausergroupphilippines
#cadcommunityasia
#autodeskcommunityphilippines
#autodeskeducationphilippines
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#servicetothecountry
#BIMPhilippines
#AutodeskPartner
She will be using the tools Autodesk Maya and Substance Painter for this project. This is open to all enthusiast that would like enter the gaming industry.
Learning Objectives:
assessing the task
research and development
blocking the scene
adding details
polishing the mesh
planning the uv
baking the model
texturing the mesh
rendering for beauty
testing the asset inside the game engine
Want a Certificate of Event Participation?
Register here:
https://forms.gle/dKN9SoHxU2kY7y1n9
Join our LinkedIn and Facebook group
/ cadcommunityasia
/ autodeskmayaphilippines
/ autodeskcommunityphilippines
/ 10404673
Join CAD Community Asia now.
https://cadcommunity.asia/
Download Maya here:
https://tinyurl.com/y4g7b2o8
Learn more about Maya here:
https://linkedin-learning.pxf.io/eYZL1
#autodeskmayausergroupphilippines
#cadcommunityasia
#autodeskcommunityphilippines
#autodeskeducationphilippines
#ambassadorhub
#servicetothecountry
#BIMPhilippines
#AutodeskPartner
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