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Workflows for Optimizing Live Games on Mobile | Unreal Fest Stockholm 2025
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Description
This talk recorded at Unreal Fest Stockholm is packed with workflow tips and tricks for continuously optimizing AAA live games, based on lessons learned shipping Fortnite on Android and iOS.
We cover the utilities and frameworks needed to build effective workflows in your studio to keep the performance and memory of live games in check.
Topics discussed include a look at the replay system, low level memory tracker (LLM), some bits of Fortnite perf mem, Unreal Insights, native profilers, renderdoc, debugging common pitfalls, and more.
This talk provides a smorgasbord of utilities and tools which can be tailored to your studio’s particular situation.
Learn more about Unreal Engine here: unrealengine.com
#GameDevelopment, #DebuggingGames, #UnrealInsights, #UnrealEngine, #UE5, #UnrealFestStockholm
We cover the utilities and frameworks needed to build effective workflows in your studio to keep the performance and memory of live games in check.
Topics discussed include a look at the replay system, low level memory tracker (LLM), some bits of Fortnite perf mem, Unreal Insights, native profilers, renderdoc, debugging common pitfalls, and more.
This talk provides a smorgasbord of utilities and tools which can be tailored to your studio’s particular situation.
Learn more about Unreal Engine here: unrealengine.com
#GameDevelopment, #DebuggingGames, #UnrealInsights, #UnrealEngine, #UE5, #UnrealFestStockholm
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