¡Tiempo de descanso!
Tu sesión Pomodoro ha terminado
Procedural Landscape - Blender Geometry Nodes 3.0
🍅 Timer Pomodoro
Estudia 25 min, luego toma un descanso. ¡Mejora la concentración!
Descripción
In this video I show you a modular procedural landscape or meadow, created with Blender 3.0 and Geometry Nodes Fields. The vegetation of this Blender Geometry Nodes Model automatically adjusts to the height of the water level. Stones are positioned below the water level, which in turn are not placed above the water line. The whole thing is controlled with a Map Range Node. Both the X and Y size of the landscape can theoretically be controlled arbitrarily, as well as the height and the degree of distortion.
Download link for this model:
https://blendersteve.gumroad.com/l/pmnky
Download link for this model:
https://blendersteve.gumroad.com/l/pmnky
A continuación
La IA acaba de llegar a Blender… pero no como imaginaba
Aura Prods
1 Easy Way to Make Better Environments in Blender
ManjuRam
Creating Animated Bats with Geometry Nodes 🦇 (Blender Tutorial)
Ryan King Art
Sculpting a cliff in Blender (timelapse)
Blender Guru
How to Do Cross Sections in Blender - Tutorial
Architecture Topics
3D Hair Brush Tutorial - Practical Tutorial on Particle Hair - Bison Hair Direction
VFX Grace
Easy Fog in Blender
Blender Guru
Realtime flames VFX tutorial in Blender
Pierrick Picaut
Blender Beginner UV Unwrapping Tutorial (Chair Part 7)
Blender Guru
Make The Air Dusty | Blender Tutorial
Approximated