Break time!
Your Pomodoro session has ended
Introduction to XGen - Quick Start Guide
Beginner🍅 Pomodoro Timer
Study for 25 min, then take a break. Improves focus!
Description
In this FlippedNormals Quick Start to Xgen video, you'll get familiar with all the tools you need to know in order to get started with XGen for Maya.
Learn Maya with this 12 hour Introduction to Maya series!
https://flippednormals.com/downloads/...
We cover setting up collections, creating guides, sculpting guides, using modifiers, using XGen grooms in Arnold for Maya and how to assign shaders (aiStandardHair) to our groom in XGen.
Xgen Quirks - 01:00
Set Project - 02:34
Clean Model and Scene - 03:55
Setting up Descriptions - 04:41
Creating Guides - 06:43
Deletiong Guide - 08:22
Hide Show Groom - 09:22
Longer and shorter guides - 10:15
Sculpt Guides Tool - 11:16
Density - 13:07
Hair Width - 14:30
Tapering - 14:47
Curve Segments - 15:26
Density Mask - 17:14
Region/Parting Maps - 23:26
Modifiers - 25:59
Clumping Modifier - 26:05
Noise Modifier - 32:04
Connecting Arnold and Xgen - 34:45
Assigning shaders (aiStandardHair) - 36:23
Support us by checking out our merch!
https://teespring.com/stores/flippedn...
Subscribe now!
https://www.youtube.com/c/FlippedNorm...
Website - https://flippednormals.com/
Instagram - / flippednormals
Twitter - / flippednormals
Facebook - / flippednormals
Our episodes are also available on all major podcast services!
Learn Maya with this 12 hour Introduction to Maya series!
https://flippednormals.com/downloads/...
We cover setting up collections, creating guides, sculpting guides, using modifiers, using XGen grooms in Arnold for Maya and how to assign shaders (aiStandardHair) to our groom in XGen.
Xgen Quirks - 01:00
Set Project - 02:34
Clean Model and Scene - 03:55
Setting up Descriptions - 04:41
Creating Guides - 06:43
Deletiong Guide - 08:22
Hide Show Groom - 09:22
Longer and shorter guides - 10:15
Sculpt Guides Tool - 11:16
Density - 13:07
Hair Width - 14:30
Tapering - 14:47
Curve Segments - 15:26
Density Mask - 17:14
Region/Parting Maps - 23:26
Modifiers - 25:59
Clumping Modifier - 26:05
Noise Modifier - 32:04
Connecting Arnold and Xgen - 34:45
Assigning shaders (aiStandardHair) - 36:23
Support us by checking out our merch!
https://teespring.com/stores/flippedn...
Subscribe now!
https://www.youtube.com/c/FlippedNorm...
Website - https://flippednormals.com/
Instagram - / flippednormals
Twitter - / flippednormals
Facebook - / flippednormals
Our episodes are also available on all major podcast services!
Up Next
3D Game Asset Creation (Full Process) - Stylised Axe
Stu Lloyd (CG Stu)
Optimizing 3D Assets for Games: Uvs and Bakes
Abe Leal 3D
More nCloth stuff ( as promised )
MH Tutorials
UV Tools You Didn't Know in Maya 2018
FlippedNormals
Torre de Ajedrez 3D MAYA Autodesk, Modelado Básico #autodeskmaya
Creadores.Productora
Arnold tutorial - Using volume_displacement in MtoA
Arnold renderer
How to Retopologize the Body in Maya
FlippedNormals
Arnold Tutorial - Using the mesh_light in MtoA
Arnold renderer
Interior Lighting Techniques in Maya
SARKAMARI
How to Speed up Retopo In Maya - GPU Trick!
FlippedNormals