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How to make Photorealistic Materials in Blender, using the Principled Shader

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Description

Blender tutorial showing you how to use the new Principled shader available in Blender 2.79.

Download the latest version of Blender: https://www.blender.org/

Disney Principled Paper: https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
Everything has fresnel: http://filmicworlds.com/blog/everything-has-fresnel/
Metal Material: https://www.poliigon.com/texture/lightly-worn-galvanised-steel-industrial-metal-texture/3129?utm_campaign=shader17&utm_source=youtube&utm_medium=bg

Special thanks to JtheNinja on StackExchange for answering some of my questions: https://blender.stackexchange.com/a/81716/165

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