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How The Last Batch - Breaking Bad Cinematic Was Created | Full CGI Breakdown
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Description
Feel free to learn more about the project in this detailed article from 80lvl.
It should give you a more complete picture and explain how I approached certain challenges - https://80.lv/articles/breakdown-a-ci...
Unreal Cliffs asset Pack I released - https://fab.com/s/a54e9801c5d5
Original Cinematic - • The Last Batch - Breaking Bad Game Trailer
Check out my social media for more breakdowns - / john.zi
FULL CREDITS:
Created by Piotr Tatar - / john.zi
Hero FX by Orion Terry - / orionvfx
Rv interior collabartion with Michal Bończyk - https://www.artstation.com/michal_bon...
Sound Design by Bartosz Suchy - https://www.artstation.com/bartoszsuc...
FX support Jarek Dawidziuk - / jarekd1
SOFTWARE USED:
3dsMax, Redshift, Zbrush, Substance Painter, RealityCapture, Nuke, Davinci Resolve, EmberGen, Houdini, Marvelous Designer, RizomUV, ForestPack, Photoshop
#breakingbad #breakdown #3danimation #games
It should give you a more complete picture and explain how I approached certain challenges - https://80.lv/articles/breakdown-a-ci...
Unreal Cliffs asset Pack I released - https://fab.com/s/a54e9801c5d5
Original Cinematic - • The Last Batch - Breaking Bad Game Trailer
Check out my social media for more breakdowns - / john.zi
FULL CREDITS:
Created by Piotr Tatar - / john.zi
Hero FX by Orion Terry - / orionvfx
Rv interior collabartion with Michal Bończyk - https://www.artstation.com/michal_bon...
Sound Design by Bartosz Suchy - https://www.artstation.com/bartoszsuc...
FX support Jarek Dawidziuk - / jarekd1
SOFTWARE USED:
3dsMax, Redshift, Zbrush, Substance Painter, RealityCapture, Nuke, Davinci Resolve, EmberGen, Houdini, Marvelous Designer, RizomUV, ForestPack, Photoshop
#breakingbad #breakdown #3danimation #games
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