隆Tiempo de descanso!
Tu sesi贸n Pomodoro ha terminado
Doing Surface Imperfections Right | Vray, Cycles, Arnold..
Principiante馃崊 Timer Pomodoro
Estudia 25 min, luego toma un descanso. 隆Mejora la concentraci贸n!
Descripci贸n
In this tutorial we will be seeing how to improve the common "Roughness variation" workflow commonly used to add surface imperfection by taking inspiration from real phenomenons.
馃摑Some papers discussing concepts mentionned in the video:
Dirty Glass: Rendering Contamination on
Transparent Surfaces: https://cseweb.ucsd.edu/~ravir/dirtyg...
Measurement, Modeling, and Synthesis of
Time-Varying Appearance of Natural Phenomena : https://www.gujinwei.org/pdfs/thesis.pdf
Observation-driven generation of texture maps depicting dust accumulation over time: https://pmc.ncbi.nlm.nih.gov/articles...
This tutorial is presented on 3ds-max and Vray, but can be applied to any software / renderer out there.
Let me know if you have any thoughts or question in the comments!
馃毄Chapters:
00:00 - Introduction
00:19 - Identifying the issue with the common workflow
03:16 - What is Material Layering?
05:28 - Comparison
09:44 - Convert RGH Variation to MTL Layering
14:37 - When to use which?
15:16 - Disclaimer
16:50 - Substance Conversion
18:02 - Render cost
20:27 - Conclusion
馃幍 This episode's music is Rubberband Man by The Spinners
馃摑Some papers discussing concepts mentionned in the video:
Dirty Glass: Rendering Contamination on
Transparent Surfaces: https://cseweb.ucsd.edu/~ravir/dirtyg...
Measurement, Modeling, and Synthesis of
Time-Varying Appearance of Natural Phenomena : https://www.gujinwei.org/pdfs/thesis.pdf
Observation-driven generation of texture maps depicting dust accumulation over time: https://pmc.ncbi.nlm.nih.gov/articles...
This tutorial is presented on 3ds-max and Vray, but can be applied to any software / renderer out there.
Let me know if you have any thoughts or question in the comments!
馃毄Chapters:
00:00 - Introduction
00:19 - Identifying the issue with the common workflow
03:16 - What is Material Layering?
05:28 - Comparison
09:44 - Convert RGH Variation to MTL Layering
14:37 - When to use which?
15:16 - Disclaimer
16:50 - Substance Conversion
18:02 - Render cost
20:27 - Conclusion
馃幍 This episode's music is Rubberband Man by The Spinners
Etiquetas
A continuaci贸n
Arcane Style Rendering in Blender!
CG Geek
Realistic Fire Tutorial for Blender! #blender3d #blendertutorial
Faebe Tutorials
Arnold Tutorial - Toon shading a vehicle in 3ds Max
Arnold renderer
Arnold Tutorial - Automotive Exterior Rendering in MAXtoA
Arnold renderer
Arnold tutorial - Using the clip_geo shader in Arnold MAXtoA
Arnold renderer
Why Your 3D Renders Look Fake and How to Fix Them
Tranyx
Power of Cloth Filter in Blender!
3Dnot2D
How to use Render Elements
Margarita Nikita
How to Avoid Pinching in 3D Modeling
Mario Elementza
Arnold Tutorial - Using the pixelart.osl shader in MAXtoA
Arnold renderer