Break time!
Your Pomodoro session has ended
Doing Surface Imperfections Right | Vray, Cycles, Arnold..
Beginner🍅 Pomodoro Timer
Study for 25 min, then take a break. Improves focus!
Description
In this tutorial we will be seeing how to improve the common "Roughness variation" workflow commonly used to add surface imperfection by taking inspiration from real phenomenons.
📝Some papers discussing concepts mentionned in the video:
Dirty Glass: Rendering Contamination on
Transparent Surfaces: https://cseweb.ucsd.edu/~ravir/dirtyg...
Measurement, Modeling, and Synthesis of
Time-Varying Appearance of Natural Phenomena : https://www.gujinwei.org/pdfs/thesis.pdf
Observation-driven generation of texture maps depicting dust accumulation over time: https://pmc.ncbi.nlm.nih.gov/articles...
This tutorial is presented on 3ds-max and Vray, but can be applied to any software / renderer out there.
Let me know if you have any thoughts or question in the comments!
🚩Chapters:
00:00 - Introduction
00:19 - Identifying the issue with the common workflow
03:16 - What is Material Layering?
05:28 - Comparison
09:44 - Convert RGH Variation to MTL Layering
14:37 - When to use which?
15:16 - Disclaimer
16:50 - Substance Conversion
18:02 - Render cost
20:27 - Conclusion
🎵 This episode's music is Rubberband Man by The Spinners
📝Some papers discussing concepts mentionned in the video:
Dirty Glass: Rendering Contamination on
Transparent Surfaces: https://cseweb.ucsd.edu/~ravir/dirtyg...
Measurement, Modeling, and Synthesis of
Time-Varying Appearance of Natural Phenomena : https://www.gujinwei.org/pdfs/thesis.pdf
Observation-driven generation of texture maps depicting dust accumulation over time: https://pmc.ncbi.nlm.nih.gov/articles...
This tutorial is presented on 3ds-max and Vray, but can be applied to any software / renderer out there.
Let me know if you have any thoughts or question in the comments!
🚩Chapters:
00:00 - Introduction
00:19 - Identifying the issue with the common workflow
03:16 - What is Material Layering?
05:28 - Comparison
09:44 - Convert RGH Variation to MTL Layering
14:37 - When to use which?
15:16 - Disclaimer
16:50 - Substance Conversion
18:02 - Render cost
20:27 - Conclusion
🎵 This episode's music is Rubberband Man by The Spinners
Up Next
Arnold Tutorial - Automotive Exterior Rendering in MAXtoA
Arnold renderer
Mastering Trim Sheets - How to Using Trim Sheets
SFDEMIR
Arnold Tutorial - Toon shading a vehicle in 3ds Max
Arnold renderer
How to Avoid Pinching in 3D Modeling
Mario Elementza
Arcane Style Rendering in Blender!
CG Geek
Arnold tutorial - Using the clip_geo shader in Arnold MAXtoA
Arnold renderer
Realistic Fire Tutorial for Blender! #blender3d #blendertutorial
Faebe Tutorials
Arnold Tutorial - How to use the Distance shader in MAXtoA
Arnold renderer
How to use Render Elements
Margarita Nikita
Why Your 3D Renders Look Fake and How to Fix Them
Tranyx