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Blending Objects into Landscapes in UE5: A Guide to Runtime Virtual Texture

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Description

Learn the advanced techniques of utilizing virtual textures to enhance the realism of your landscapes. This guide walks you through enabling virtual textures support, creating real-time virtual textures for capturing landscape material and height maps, and blending object materials seamlessly with your environment in Unreal Engine 5 projects.

0:00 Introduction to Virtual Texturing in Unreal Engine 5
0:16 Enabling Virtual Textures
0:23 Creating Real-Time Virtual Textures
0:58 Setting Up Runtime Virtual Volumes
1:39 Extracting Material Attributes with Quixel Megascans
2:30 Blending Materials with Landscape
2:51 Adjusting Material Blending Parameters
4:30 Solving Texture Stretching on Vertical Surfaces
5:15 Enhancing Material Setup with Functions
6:00 Controlling Material Blending Options

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