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Note #1: In newer Blender versions, the blend mode was replaced with Render Method, just keep it at default, which is "Dithered".
To turn off shadow per material, inside shader editor, you can use a "mix color" with a "light path" node (choose "Is Shadow Ray"). See here: https://developer.blender.org/docs/re...
Or to turn shadow off per objects: Selecting the object and then, in the sidebar, go to Object Properties/Visibility/Ray Visibility/Shadow (uncheck)
Note #2: This method is still valid in newer Blender version. If you run into any problem in step 1 then please do a check of these following mistakes: Check that your "Vector Rotate" is set to Euler, "Evaluate on Domain" is set to Vector and Face, don't forget to pick your camera in the modifier, always Apply Transformation on the plane to ensure there is no problem.
Note #1: In newer Blender versions, the blend mode was replaced with Render Method, just keep it at default, which is "Dithered".
To turn off shadow per material, inside shader editor, you can use a "mix color" with a "light path" node (choose "Is Shadow Ray"). See here: https://developer.blender.org/docs/re...
Or to turn shadow off per objects: Selecting the object and then, in the sidebar, go to Object Properties/Visibility/Ray Visibility/Shadow (uncheck)
Note #2: This method is still valid in newer Blender version. If you run into any problem in step 1 then please do a check of these following mistakes: Check that your "Vector Rotate" is set to Euler, "Evaluate on Domain" is set to Vector and Face, don't forget to pick your camera in the modifier, always Apply Transformation on the plane to ensure there is no problem.
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