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A Dive Into Networked Physics-Based Character Movement | Unreal Fest Stockholm 2025

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Descripción

This session recorded at Unreal Fest Stockholm explores the latest developments in Unreal Engine to support physics-based character movement in a multi-player environment.

Watch for an overview of the Chaos Mover plugin, which adds physics-based movement using the Mover plugin framework, and learn how to set up a controllable character that interacts with its physical environment.

You’ll see examples of the new kinds of gameplay this unlocks and how the system can be extended to add physics-based movement to suit your game.

In addition, we look at how this works with Network Physics and how server corrections are handled smoothly with the new rewind/resimulation system.

Learn more about Unreal Engine here: unrealengine.com

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