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A Dive Into Networked Physics-Based Character Movement | Unreal Fest Stockholm 2025
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Description
This session recorded at Unreal Fest Stockholm explores the latest developments in Unreal Engine to support physics-based character movement in a multi-player environment.
Watch for an overview of the Chaos Mover plugin, which adds physics-based movement using the Mover plugin framework, and learn how to set up a controllable character that interacts with its physical environment.
You’ll see examples of the new kinds of gameplay this unlocks and how the system can be extended to add physics-based movement to suit your game.
In addition, we look at how this works with Network Physics and how server corrections are handled smoothly with the new rewind/resimulation system.
Learn more about Unreal Engine here: unrealengine.com
#PhysicsBasedCharacters, #ChaosMover, #NetworkPhysics, #UnrealEngine, #UE5, #UnrealFestStockholm
Watch for an overview of the Chaos Mover plugin, which adds physics-based movement using the Mover plugin framework, and learn how to set up a controllable character that interacts with its physical environment.
You’ll see examples of the new kinds of gameplay this unlocks and how the system can be extended to add physics-based movement to suit your game.
In addition, we look at how this works with Network Physics and how server corrections are handled smoothly with the new rewind/resimulation system.
Learn more about Unreal Engine here: unrealengine.com
#PhysicsBasedCharacters, #ChaosMover, #NetworkPhysics, #UnrealEngine, #UE5, #UnrealFestStockholm
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